Mural integration with interactive whiteboard/touch screen monitor

Nikcollab
edited June 2021 in Mural Product

Hi - does anyone or Mural have recommendations on setting up touch screen monitors/interactive whiteboards in their office with Mural to create an optimal experience to collaborate with employees that are remote and in office?

Comments

  • @Nikcollab, this is such an interesting question. Thank you for posting it! I'm reaching out to our muralistas to see what interesting things are happening in the remote/hybrid arena with touchscreens.

  • marktippin
    marktippin Mural Team mod

    Hello @Nikcollab ! I've had opportunities to work with MURAL on a variety of touch devices: Original Microsoft HUB (84"), Microsoft HUB 2S (50"), Avocor (86"), Microsoft Surface Studio (28"), Microsoft Surface Pro (12.3"), iPad Pro (12.9"), Cintiq 21UX (21"). I have been near Google Jamboards (55") and have seen them used, but have not used one myself.

    Each generation of device brings a mix of faster cpu's, thinner screens (less parallax between stylus and "ink") and other whistles and bells that you'd expect, but I think you're pretty safe with most products on the market with regards to use with MURAL. From what I've seen, people are looking to replace projectors and polycom speaker phones with something new. The marketing suggests that touch screens are the next evolution, but in my experience the hardware alone does not compel people in a room to stand up and use these new devices. This is especially true if the other furniture is biased towards sitting down at a table. There's a lot of inertia to overcome, and having high-top tables and stand/sit chairs makes the likelihood that individuals will follow a moment of inspiration and actually walk up to the large touch screens much higher.

    But, to your point, what about the hybrid experience? To optimize this for both the folks in the room and the folks online the answer still lies with 1:1 access via a personal device. The notion of people standing at a digital wall, sparking off each other and sketching amazing visuals breaks down at the point where you have to enter more than a few words. On-screen keyboards still introduce too much friction, and tend to kill flow. Even devices that support handwriting to text still require a few extra steps to invoke that mode of input, and there is the inevitable fixing of what autocorrect did in an attempt to be helpful :)

    The big screen, even with all its amazing touch and stylus capability, will spend most of its life as a projector replacement, being driven by one of the laptops in the room. That is, with the exception of teams that bring MURAL into the mix. In these scenarios, the screen is linking directly to MURAL itself, and can "follow" anyone - or be "summoned" by facilitators. This also allows a facilitator to pan and zoom on the large screen (and local/remote folks can follow or be summoned as well) - but everyone has their own individual device as well for adding a note, connector, dropping in links or images.

    There is also the notion of the A/V - how are people seeing each other. This is a larger discussion and hinges on the tool your team will be using. If you're using MS Teams, then the Surface devices make it dead simple to leverage the cameras on their devices. If you use other tools, then you might be relying more on the individual's device cameras, and doing a split-screen situation between MURAL and Zoom, etc.

    I hope this helps!

  • manuel
    manuel ✭✭✭✭

    When I read the headline of your question, I remembered this long blog post on Mural's blog. Maybe this is helpful to you?

    https://www.mural.co/blog/choose-touchscreen